Playable-world reference
How to play Ronoplex


Visual field reference







Building levels 1 to 10
Completed placed buildings that support upgrades can rise one level at a time, up to level 10. Upgrades compound instead of doubling. While an upgrade timer runs, the structure keeps its current-level effects; a destroyed building pauses the upgrade until it is repaired. Launched vessel hulls become vessels rather than upgradeable buildings.
| Level | Star | Upgrade cost | Storage Pit | Farm/Quarry output | Farm slots | Training Camp | Road/Bridge speed |
|---|---|---|---|---|---|---|---|
| 1 | Bronze star | Base building | 600 | ×1.00 | 5 | 5 | ×1.10 |
| 2 | Bronze star | 0.5× build cost | 900 | ×1.08 | 5 | 7 | ×1.20 |
| 3 | Bronze star | 1.5× build cost | 1,300 | ×1.16 | 5 | 9 | ×1.35 |
| 4 | Silver star | 4× build cost | 1,800 | ×1.24 | 5 | 11 | ×1.50 |
| 5 | Silver star | 12× build cost | 2,500 | ×1.32 | 6 | 13 | ×1.70 |
| 6 | Silver star | 35× build cost | 3,400 | ×1.40 | 6 | 15 | ×1.90 |
| 7 | Blue star | 90× build cost | 4,600 | ×1.48 | 6 | 17 | ×2.15 |
| 8 | Blue star | 220× build cost | 6,100 | ×1.56 | 6 | 20 | ×2.40 |
| 9 | Blue star | 500× build cost | 7,900 | ×1.64 | 7 | 22 | ×2.70 |
| 10 | Radiant blue star | 1,000× build cost | 10,000 | ×1.72 | 7 | 25 | ×3.00 |
- Hut Shelter: L4 +1 Housing, L7 +1, L10 +3. It rises from 5 housing at L1 to 10 at L10.
- Large Hut: L4 +2 Housing, L7 +2, L10 +4, reaching 20 housing at L10.
- Storage Pit: capacity increases every level with larger increments, from 600 at L1 to 10,000 at L10.
- Farm Plot and Quarry: +8% output each level, plus +1 Worker slot at L5 and L9.
- Training Camp: gradual soldier capacity from 5 at L1 to 25 at L10.
- Outpost Tower: each level adds 2 tiles of vision and 2 tiles of construction radius. At L10 that is vision radius 23 and build-radius bonus +10.
- Adventurer's Guild: 2 simultaneous Adventures at L1, 4 at L4, 5 at L7 and 6 at L9. Levels not named as milestones add no Adventure slot.
- Dirt Roads and Bridge Spans: civilization-wide network upgrades. Every segment shares the network level and movement bonus, gradually reaching 3× at L10.
- Empty perk levels: the upgrade UI points ahead to the next level that actually grants a unique perk. The temporary +6% integrity-per-level rule remains while combat durability is still being tested.
Star tiers floating over your buildings
A star hovers above every building above level 1 so you can read a city's development at a glance without opening a single panel.
| Levels | Star | Meaning |
|---|---|---|
| 1 | No star | Freshly built, base statistics |
| 2 – 3 | Bronze star | Early investment, cheap upgrades |
| 4 – 6 | Silver star | First housing and slot steps have landed |
| 7 – 9 | Blue star | Late-game core buildings |
| 10 | Radiant blue star | Fully upgraded, glowing |
Upgrade costs
Every currently upgradeable structure uses the same steep economic curve. The paid upgrades to levels 2 through 10 cost 0.5×, 1.5×, 4×, 12×, 35×, 90×, 220×, 500× and 1,000× the structure's original build cost. Upper levels are civilization-scale projects: if a required resource cannot fit in your current stockpile, expand or upgrade Storage Pits first. Upgrade work time remains 0.5 + 0.35 × level of the original build time.
Hut Shelter
| Upgrade | Cost | Work time |
|---|---|---|
| 1 → 2 | 10 Wood, 3 Fiber, 1 Hide | 17s |
| 2 → 3 | 30 Wood, 8 Fiber, 3 Hide | 24s |
| 3 → 4 | 80 Wood, 20 Fiber, 8 Hide | 31s |
| 4 → 5 | 240 Wood, 60 Fiber, 24 Hide | 38s |
| 5 → 6 | 700 Wood, 175 Fiber, 70 Hide | 45s |
| 6 → 7 | 1,800 Wood, 450 Fiber, 180 Hide | 52s |
| 7 → 8 | 4,400 Wood, 1,100 Fiber, 440 Hide | 59s |
| 8 → 9 | 10,000 Wood, 2,500 Fiber, 1,000 Hide | 66s |
| 9 → 10 | 20,000 Wood, 5,000 Fiber, 2,000 Hide | 73s |
Large Hut
| Upgrade | Cost | Work time |
|---|---|---|
| 1 → 2 | 28 Wood, 8 Fiber, 4 Hide | 64s |
| 2 → 3 | 83 Wood, 23 Fiber, 12 Hide | 90s |
| 3 → 4 | 220 Wood, 60 Fiber, 32 Hide | 116s |
| 4 → 5 | 660 Wood, 180 Fiber, 96 Hide | 143s |
| 5 → 6 | 1,925 Wood, 525 Fiber, 280 Hide | 169s |
| 6 → 7 | 4,950 Wood, 1,350 Fiber, 720 Hide | 195s |
| 7 → 8 | 12,100 Wood, 3,300 Fiber, 1,760 Hide | 221s |
| 8 → 9 | 27,500 Wood, 7,500 Fiber, 4,000 Hide | 248s |
| 9 → 10 | 55,000 Wood, 15,000 Fiber, 8,000 Hide | 274s |
Storage Pit
| Upgrade | Cost | Work time |
|---|---|---|
| 1 → 2 | 18 Wood, 8 Stone, 3 Fiber | 51s |
| 2 → 3 | 53 Wood, 23 Stone, 8 Fiber | 72s |
| 3 → 4 | 140 Wood, 60 Stone, 20 Fiber | 93s |
| 4 → 5 | 420 Wood, 180 Stone, 60 Fiber | 114s |
| 5 → 6 | 1,225 Wood, 525 Stone, 175 Fiber | 135s |
| 6 → 7 | 3,150 Wood, 1,350 Stone, 450 Fiber | 156s |
| 7 → 8 | 7,700 Wood, 3,300 Stone, 1,100 Fiber | 177s |
| 8 → 9 | 17,500 Wood, 7,500 Stone, 2,500 Fiber | 198s |
| 9 → 10 | 35,000 Wood, 15,000 Stone, 5,000 Fiber | 219s |
Farm Plot
| Upgrade | Cost | Work time |
|---|---|---|
| 1 → 2 | 20 Wood, 5 Stone, 5 Fiber | 102s |
| 2 → 3 | 60 Wood, 15 Stone, 15 Fiber | 144s |
| 3 → 4 | 160 Wood, 40 Stone, 40 Fiber | 186s |
| 4 → 5 | 480 Wood, 120 Stone, 120 Fiber | 228s |
| 5 → 6 | 1,400 Wood, 350 Stone, 350 Fiber | 270s |
| 6 → 7 | 3,600 Wood, 900 Stone, 900 Fiber | 312s |
| 7 → 8 | 8,800 Wood, 2,200 Stone, 2,200 Fiber | 354s |
| 8 → 9 | 20,000 Wood, 5,000 Stone, 5,000 Fiber | 396s |
| 9 → 10 | 40,000 Wood, 10,000 Stone, 10,000 Fiber | 438s |
Quarry
| Upgrade | Cost | Work time |
|---|---|---|
| 1 → 2 | 23 Wood, 8 Fiber | 128s |
| 2 → 3 | 68 Wood, 23 Fiber | 180s |
| 3 → 4 | 180 Wood, 60 Fiber | 232s |
| 4 → 5 | 540 Wood, 180 Fiber | 285s |
| 5 → 6 | 1,575 Wood, 525 Fiber | 338s |
| 6 → 7 | 4,050 Wood, 1,350 Fiber | 390s |
| 7 → 8 | 9,900 Wood, 3,300 Fiber | 442s |
| 8 → 9 | 22,500 Wood, 7,500 Fiber | 495s |
| 9 → 10 | 45,000 Wood, 15,000 Fiber | 548s |
Training Camp
| Upgrade | Cost | Work time |
|---|---|---|
| 1 → 2 | 50 Wood, 30 Stone, 10 Hide | 306s |
| 2 → 3 | 150 Wood, 90 Stone, 30 Hide | 432s |
| 3 → 4 | 400 Wood, 240 Stone, 80 Hide | 558s |
| 4 → 5 | 1,200 Wood, 720 Stone, 240 Hide | 684s |
| 5 → 6 | 3,500 Wood, 2,100 Stone, 700 Hide | 810s |
| 6 → 7 | 9,000 Wood, 5,400 Stone, 1,800 Hide | 936s |
| 7 → 8 | 22,000 Wood, 13,200 Stone, 4,400 Hide | 1062s |
| 8 → 9 | 50,000 Wood, 30,000 Stone, 10,000 Hide | 1188s |
| 9 → 10 | 100,000 Wood, 60,000 Stone, 20,000 Hide | 1314s |
Outpost Tower
| Upgrade | Cost | Work time |
|---|---|---|
| 1 → 2 | 30 Wood, 10 Stone, 5 Fiber | 102s |
| 2 → 3 | 90 Wood, 30 Stone, 15 Fiber | 144s |
| 3 → 4 | 240 Wood, 80 Stone, 40 Fiber | 186s |
| 4 → 5 | 720 Wood, 240 Stone, 120 Fiber | 228s |
| 5 → 6 | 2,100 Wood, 700 Stone, 350 Fiber | 270s |
| 6 → 7 | 5,400 Wood, 1,800 Stone, 900 Fiber | 312s |
| 7 → 8 | 13,200 Wood, 4,400 Stone, 2,200 Fiber | 354s |
| 8 → 9 | 30,000 Wood, 10,000 Stone, 5,000 Fiber | 396s |
| 9 → 10 | 60,000 Wood, 20,000 Stone, 10,000 Fiber | 438s |
Adventurer's Guild
| Upgrade | Cost | Work time |
|---|---|---|
| 1 → 2 | 35 Wood, 13 Stone, 8 Fiber | 77s |
| 2 → 3 | 105 Wood, 38 Stone, 23 Fiber | 108s |
| 3 → 4 | 280 Wood, 100 Stone, 60 Fiber | 139s |
| 4 → 5 | 840 Wood, 300 Stone, 180 Fiber | 171s |
| 5 → 6 | 2,450 Wood, 875 Stone, 525 Fiber | 203s |
| 6 → 7 | 6,300 Wood, 2,250 Stone, 1,350 Fiber | 234s |
| 7 → 8 | 15,400 Wood, 5,500 Stone, 3,300 Fiber | 266s |
| 8 → 9 | 35,000 Wood, 12,500 Stone, 7,500 Fiber | 297s |
| 9 → 10 | 70,000 Wood, 25,000 Stone, 15,000 Fiber | 329s |
Shrine
| Upgrade | Cost | Work time |
|---|---|---|
| 1 → 2 | 48 Stone, 23 Wood, 8 Fiber | 204s |
| 2 → 3 | 143 Stone, 68 Wood, 23 Fiber | 288s |
| 3 → 4 | 380 Stone, 180 Wood, 60 Fiber | 372s |
| 4 → 5 | 1,140 Stone, 540 Wood, 180 Fiber | 456s |
| 5 → 6 | 3,325 Stone, 1,575 Wood, 525 Fiber | 540s |
| 6 → 7 | 8,550 Stone, 4,050 Wood, 1,350 Fiber | 624s |
| 7 → 8 | 20,900 Stone, 9,900 Wood, 3,300 Fiber | 708s |
| 8 → 9 | 47,500 Stone, 22,500 Wood, 7,500 Fiber | 792s |
| 9 → 10 | 95,000 Stone, 45,000 Wood, 15,000 Fiber | 876s |
Palisade Wall
| Upgrade | Cost | Work time |
|---|---|---|
| 1 → 2 | 10 Wood, 3 Stone | 26s |
| 2 → 3 | 30 Wood, 8 Stone | 36s |
| 3 → 4 | 80 Wood, 20 Stone | 46s |
| 4 → 5 | 240 Wood, 60 Stone | 57s |
| 5 → 6 | 700 Wood, 175 Stone | 68s |
| 6 → 7 | 1,800 Wood, 450 Stone | 78s |
| 7 → 8 | 4,400 Wood, 1,100 Stone | 88s |
| 8 → 9 | 10,000 Wood, 2,500 Stone | 99s |
| 9 → 10 | 20,000 Wood, 5,000 Stone | 110s |
Palisade Gate
| Upgrade | Cost | Work time |
|---|---|---|
| 1 → 2 | 18 Wood, 5 Stone, 3 Fiber | 38s |
| 2 → 3 | 53 Wood, 15 Stone, 8 Fiber | 54s |
| 3 → 4 | 140 Wood, 40 Stone, 20 Fiber | 70s |
| 4 → 5 | 420 Wood, 120 Stone, 60 Fiber | 86s |
| 5 → 6 | 1,225 Wood, 350 Stone, 175 Fiber | 101s |
| 6 → 7 | 3,150 Wood, 900 Stone, 450 Fiber | 117s |
| 7 → 8 | 7,700 Wood, 2,200 Stone, 1,100 Fiber | 133s |
| 8 → 9 | 17,500 Wood, 5,000 Stone, 2,500 Fiber | 149s |
| 9 → 10 | 35,000 Wood, 10,000 Stone, 5,000 Fiber | 164s |
Harbour Port
| Upgrade | Cost | Work time |
|---|---|---|
| 1 → 2 | 60 Wood, 25 Stone, 13 Fiber | 179s |
| 2 → 3 | 180 Wood, 75 Stone, 38 Fiber | 252s |
| 3 → 4 | 480 Wood, 200 Stone, 100 Fiber | 325s |
| 4 → 5 | 1,440 Wood, 600 Stone, 300 Fiber | 399s |
| 5 → 6 | 4,200 Wood, 1,750 Stone, 875 Fiber | 473s |
| 6 → 7 | 10,800 Wood, 4,500 Stone, 2,250 Fiber | 546s |
| 7 → 8 | 26,400 Wood, 11,000 Stone, 5,500 Fiber | 620s |
| 8 → 9 | 60,000 Wood, 25,000 Stone, 12,500 Fiber | 693s |
| 9 → 10 | 120,000 Wood, 50,000 Stone, 25,000 Fiber | 767s |
Dock Platform
| Upgrade | Cost | Work time |
|---|---|---|
| 1 → 2 | 15 Wood, 4 Fiber | 30s |
| 2 → 3 | 45 Wood, 12 Fiber | 42s |
| 3 → 4 | 120 Wood, 32 Fiber | 54s |
| 4 → 5 | 360 Wood, 96 Fiber | 67s |
| 5 → 6 | 1,050 Wood, 280 Fiber | 79s |
| 6 → 7 | 2,700 Wood, 720 Fiber | 91s |
| 7 → 8 | 6,600 Wood, 1,760 Fiber | 103s |
| 8 → 9 | 15,000 Wood, 4,000 Fiber | 116s |
| 9 → 10 | 30,000 Wood, 8,000 Fiber | 128s |
Bridge Span
| Upgrade | Cost | Work time |
|---|---|---|
| 1 → 2 | 20 Wood, 13 Stone | 43s |
| 2 → 3 | 60 Wood, 38 Stone | 60s |
| 3 → 4 | 160 Wood, 100 Stone | 77s |
| 4 → 5 | 480 Wood, 300 Stone | 95s |
| 5 → 6 | 1,400 Wood, 875 Stone | 113s |
| 6 → 7 | 3,600 Wood, 2,250 Stone | 130s |
| 7 → 8 | 8,800 Wood, 5,500 Stone | 148s |
| 8 → 9 | 20,000 Wood, 12,500 Stone | 165s |
| 9 → 10 | 40,000 Wood, 25,000 Stone | 183s |
Dirt Road
| Upgrade | Cost | Work time |
|---|---|---|
| 1 → 2 | 5 Stone, 3 Wood | 17s |
| 2 → 3 | 15 Stone, 8 Wood | 24s |
| 3 → 4 | 40 Stone, 20 Wood | 31s |
| 4 → 5 | 120 Stone, 60 Wood | 38s |
| 5 → 6 | 350 Stone, 175 Wood | 45s |
| 6 → 7 | 900 Stone, 450 Wood | 52s |
| 7 → 8 | 2,200 Stone, 1,100 Wood | 59s |
| 8 → 9 | 5,000 Stone, 2,500 Wood | 66s |
| 9 → 10 | 10,000 Stone, 5,000 Wood | 73s |
Resources
| Resource | Category | First age |
|---|---|---|
| Food | food | 1 |
| Wood | material | 1 |
| Stone | material | 1 |
| Fiber | material | 1 |
| Hide | material | 1 |
| Copper | metal | 1 |
| Tin | metal | 1 |
| Gold | currency | 1 |
Cities, workers and logistics
- Your first Hearth uses a 2×2 Settlement Center that houses 8, adds 200 storage per resource and provides local vision/build territory. Stone Age civilizations may have at most 2 Hearths.
- All Hearths in one civilization share the same resource and population pools. Founding the second Hearth does not create citizens; it creates another valid settlement/build area.
- Worker parties physically walk to a node, occupy it and haul the yield home. Distance is real time, so a weaker node close to the hearth usually beats a rich node far away.
- Population is shared across the civilization as unassigned citizens, ordinary Workers and troops. Workers can be dispatched as gathering parties, assigned to workplaces, or claimed temporarily by construction and repair projects.
- Storage is per resource. Anything gathered above the cap is lost, so assign Storage Pits to whatever your crews actually bring back.
- Nodes deplete. The world tracks depletion globally, so contested ground runs dry for everyone.
Research and ages
| Age | Entry cost |
|---|---|
| Stone Age | Starting age |
| Bronze Age | 160 Food, 160 Wood, 120 Stone, 40 Copper, 20 Tin |
| Iron Age | Not yet defined |
| Classical Age | Not yet defined |
| Medieval Age | Not yet defined |
| Renaissance Age | Not yet defined |
| Industrial Age | Not yet defined |
| Modern Age | Not yet defined |
| Information Age | Not yet defined |
| Future Age | Not yet defined |
Starting a technology pays its resource cost up front, then one research project progresses at a time. Research does not use a Scholar population profession. Writing increases base research speed. The intended age-up rule is to complete every technology in the current age and then pay the next age's upgrade cost, but player age advancement is currently disabled in the pre-testing alpha. Civilization XP does not gate that age rule.
Walls, gates and defence
Palisade segments knit automatically to their neighbours. A closed perimeter is truly closed: workers, scouts, armies and NPC units all reroute to the nearest open gate. Leave at least one gate or your own gatherers will stall at the wall. Damaged buildings must be repaired before they can be upgraded.
NPC civilizations and combat
NPC civilizations are classed F through SSS and use need-driven policies for gathering, building, research, repairs, recruitment, expansion and combat while they are active. Barter unlocks eligible neutral NPC trade and Currency improves NPC trade prices. Winning a fight does not capture an NPC settlement; eligible destroyed sites can yield loot and rebuild on their own timer. Combat casualties still reduce the population committed to armies.
Keep reading
- Public GDD — the design rules and current direction behind the playable systems.
- FAQ — account, persistence, browser and current-alpha answers.
- Play Ronoplex — enter the shared world.
Water, ports and boats
Water is no longer one flat blue. The world generator measures how open a basin is, so enclosed pockets become lakes, coastal water stays ocean and the far basin floor becomes open ocean. This reads from the same world seed, so existing worlds keep their exact shorelines and only gain the new classification.
Research Boatbuilding to unlock the Harbour Port, built directly on shoreline water beside passable land. Once a Harbour Port is complete you can lay Dock Platforms over the water: the first dock must touch your port, later docks extend that chain, and completed docks are walkable to workers, scouts and armies. Vessels are built on water beside your finished dock or port. Completed hulls launch as movable vessels. Stop beside land or a Dock to board nearby worker parties, scouts or idle armies, then sail and disembark them at another valid shore or Dock. Capacity is measured in people, and passengers remain inactive while aboard. Stone Age hulls are the Reed Raft and Fishing Skiff; later-age vessel definitions such as the Longboat are not current Stone Age build options.
| Vessel | Unlocked by | Capacity | Speed | Waters | Cost | Build time |
|---|---|---|---|---|---|---|
| Reed Raft | boatbuilding | 3 people | 0.80 tiles/s | Lake, Ocean | 45 Wood, 30 Fiber | 60s |
| Fishing Skiff | sailing | 6 people | 1.00 tiles/s | Lake, Ocean | 90 Wood, 45 Fiber, 15 Hide | 110s |