Ages and progression

A civilization earns XP for the work it actually does — finishing buildings, completing research, gathering at scale, winning fights — and each age gates the buildings, units and technologies available to you. Advancing is optional: a tall Stone Age city is a legitimate way to play, it is just a narrow one.

XP thresholds

#AgeXP required
1Stone Age0
2Bronze Age1,200
3Iron Age6,000
4Classical Age20,000
5Medieval Age60,000
6Renaissance Age150,000
7Industrial Age400,000
8Modern Age1,000,000
9Information Age2,500,000
10Future Age6,000,000

How XP accumulates

Every building carries an XP value awarded on completion, research grants XP per block, and skills level separately from the actions that use them — arborists from felling, miners from stone and ore, hunters and fishers from their own nodes. Because skills gain from real work rather than a menu, the fastest path through the early ages is usually breadth: keep builders, gatherers and scholars all busy instead of stacking one profession.

See how the neighbours scale in NPC civilizations.