Resources and gathering

Ronoplex runs on eight resources. Seven are gathered from map nodes by worker parties that physically walk to the node and back; gold arrives through trade and rewards. Nodes deplete, so a mature city is really a logistics problem: which nodes are close, how much is left in them and how much storage you have for what comes home.

Resource table

ResourceCategoryBase trade priceAvailable from
Foodfood2Stone Age
Woodmaterial3Stone Age
Stonematerial4Stone Age
Fibermaterial5Stone Age
Hidematerial6Stone Age
Coppermetal10Bronze Age
Tinmetal12Bronze Age
Goldcurrency1Stone Age

Node yields

Each node holds a finite amount and releases it at a fixed rate per worker-second. Blocking nodes occupy their tile, so clearing them is also how you free ground for building.

NodeYieldsCapacityRate / worker-secBlocks the tile
WoodlandWood4000.16Yes
Berry PatchFood2500.14No
Fruit GroveFood3200.15Yes
Stone DepositStone5200.00Yes
Reed PatchFiber2000.15No
Wild GameHide1500.10No
Deer HerdFood2200.13No
Wild CattleFood3000.14No
Copper VeinCopper3000.11Yes
Tin VeinTin2400.11Yes
Gold DepositGold1400.00Yes
Fishing GroundFood4000.14No

Storage discipline

Capacity is per resource, not a shared pool. The Settlement Center grants 200 across the board, and each Storage Pit adds 600 to one assigned resource. Anything gathered past the cap is lost on arrival, which is the most common early mistake: five wood parties running into a 200-wood cap.

Read the building reference for costs and job slots, or start a tribe now.