
Multiplayer browser strategy game
Your civilization is not alone on the map
Ronoplex uses a shared authoritative world rather than isolated local saves. Player civilizations and active NPC civilizations belong to the same persistent map, so discovery eventually becomes contact.
World Shared + authoritative
Players Persistent civilizations
NPCs Build and expand
Access Browser, no download
Shared consequence
Multiplayer means sharing consequences, not just a chat window.
The point of the shared world is that civilizations occupy the same geography and authority model. Ronoplex is still in alpha, but its multiplayer foundation is built around one world instead of disconnected personal sandboxes.

Contact 01 · Authority
The world lives on the server
Commands are validated against authoritative state rather than trusting the browser, which keeps shared-world progress and identity consistent between players.
Read multiplayer basics →
Contact 02 · Contact
Exploration eventually finds civilizations
Foreign settlements are discovered through the map. NPC civilizations use Workers, construction, research, armies and expansion instead of existing as static encounter markers.
Understand NPC civilizations →
Contact 03 · Return
Identity survives the session
Registered player and civilization identities persist with the shared world, so multiplayer presence is attached to a civilization you actually build over time.
Start with the guide →