Stone Age Ronoplex world artwork representing a persistent civilization

Persistent world strategy game

World record / continuity / return

Build a place, not a match

Ronoplex is built around continuity. The land you reveal, the civilization you raise and the world you share are meant to be returned to, not erased because you closed a session.

The record persists

The map should remember what happened there.

A road, a settlement, a discovered coast or a foreign civilization means more when the world is not disposable. Ronoplex uses persistence to make expansion feel like history instead of round score.

Record 01 · Remember

Exploration becomes knowledge

Scouts permanently reveal black fog into remembered territory while live vision still matters. Returning players come back to a known world, not a blank board.

Learn exploration

Record 02 · Establish

Settlements become geography

Hearths, housing, storage, production and defenses occupy real positions. Where you build changes the civilization you are coming back to.

Explore buildings

Record 03 · Discover

Other civilizations exist in the same world

NPC civilizations scout, gather, build, research, recruit and expand under the same broad city-building logic instead of sitting still as decorative map props.

Meet NPC civilizations
Return to the world

Already signed in? Play returns you to your civilization.