Browser RTS game
Commands matter because units occupy a world
Ronoplex keeps the part of real-time strategy that matters: map information, travel, labor, placement, timing and competing priorities. The interface is in a browser; the decisions are still spatial.

CMD 01 / ControlMap-driven commands
CMD 02 / LaborMoving Worker parties
CMD 03 / VisionScout + fog of war
CMD 04 / MilitaryArmies + defenses
Command doctrine
The shortest route is rarely the whole answer.
A Worker walking across the map is unavailable somewhere else. A Scout can reveal a route but not make it safe. A building can solve one bottleneck while creating another. Ronoplex lets those tradeoffs happen continuously in one persistent world.
Live command chain
See. Move. Commit.
01

See
Vision is earned
Scouts uncover terrain and maintain live vision nearby, giving exploration a real information cost instead of exposing the entire strategic board at the start.
Learn scouting →02

Work
Labor has travel time
Workers physically reach nodes, Farms, Quarries, construction and repair jobs. Assignment is not just a number moving between panels.
See Worker gathering →03

Defend
Expansion creates a perimeter
Palisades, gates, outposts, training capacity and armies turn economic growth into territory that eventually has to be defended.
Explore defenses →Already signed in? Play returns you to your civilization.