Browser RTS game

Commands matter because units occupy a world

Ronoplex keeps the part of real-time strategy that matters: map information, travel, labor, placement, timing and competing priorities. The interface is in a browser; the decisions are still spatial.

Ronoplex browser RTS key art with a fortified settlement

CMD 01 / ControlMap-driven commands

CMD 02 / LaborMoving Worker parties

CMD 03 / VisionScout + fog of war

CMD 04 / MilitaryArmies + defenses

Command doctrine

The shortest route is rarely the whole answer.

A Worker walking across the map is unavailable somewhere else. A Scout can reveal a route but not make it safe. A building can solve one bottleneck while creating another. Ronoplex lets those tradeoffs happen continuously in one persistent world.

Live command chain

See. Move. Commit.

01

See

Vision is earned

Scouts uncover terrain and maintain live vision nearby, giving exploration a real information cost instead of exposing the entire strategic board at the start.

Learn scouting

02

Work

Labor has travel time

Workers physically reach nodes, Farms, Quarries, construction and repair jobs. Assignment is not just a number moving between panels.

See Worker gathering

03

Defend

Expansion creates a perimeter

Palisades, gates, outposts, training capacity and armies turn economic growth into territory that eventually has to be defended.

Explore defenses
Issue the first command

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