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Stone Age field record
Stone Age strategy game
The Stone Age is not a five-minute tutorial
Ronoplex treats the opening era as a real strategy layer: limited storage, physical gathering, fragile settlements, early research, primitive vessels and enough scarcity that the first good location matters.
- Current focus
- Deep Stone Age alpha
- Economy
- Gather + cultivate
- Research
- Connected branches
- Water
- Rafts + fishing skiffs
Field premise
Primitive does not mean simple.
Early technology makes every constraint visible. The civilization has to find food before it can dream about expansion, store materials before expensive upgrades, and learn the coast before water stops being a hard border.
01
Survive
The first economy is gathered by hand
Workers walk to food, wood, stone, fiber and hide nodes. Nearby terrain can be more valuable than richer resources that cost too much travel time.
See Stone Age resources →
02
Learn
Research converts survival into capability
Gathering, cultivation, stoneworking, warfare, boatbuilding and writing form the opening technology web that shapes what the settlement can attempt next.
Explore the age roadmap →
03
Cross
Water becomes technology
The Stone Age naval roster begins with Reed Rafts and Fishing Skiffs. Reaching water is one problem; researching and staffing a vessel is another.
Read the game guide →