Ronoplex Stone Age civilization artwork with a camp and wilderness

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Stone Age field record

Stone Age strategy game

The Stone Age is not a five-minute tutorial

Ronoplex treats the opening era as a real strategy layer: limited storage, physical gathering, fragile settlements, early research, primitive vessels and enough scarcity that the first good location matters.

Current focus
Deep Stone Age alpha
Economy
Gather + cultivate
Research
Connected branches
Water
Rafts + fishing skiffs

Field premise

Primitive does not mean simple.

Early technology makes every constraint visible. The civilization has to find food before it can dream about expansion, store materials before expensive upgrades, and learn the coast before water stops being a hard border.

01

Survive

The first economy is gathered by hand

Workers walk to food, wood, stone, fiber and hide nodes. Nearby terrain can be more valuable than richer resources that cost too much travel time.

See Stone Age resources

02

Learn

Research converts survival into capability

Gathering, cultivation, stoneworking, warfare, boatbuilding and writing form the opening technology web that shapes what the settlement can attempt next.

Explore the age roadmap

03

Cross

Water becomes technology

The Stone Age naval roster begins with Reed Rafts and Fishing Skiffs. Reaching water is one problem; researching and staffing a vessel is another.

Read the game guide